| Game Systems |
Synopsis / Description |
[PIC]
Aberrant
by White
Wolf
Genre:
Role Playing Game
Play
Type: Opening Game
Game
Master: Adam
Edmiston
Day/Time:
Fri. 10:00am - 4:00pm
Sat. 10:00am - 4:00pm
Sun. 10:00apm - 4:00pm |
Aberrant is a role-playing game created by White Wolf Game Studio in
1999, set in 2008 A.D. in a world where super-powered humans started
appearing one day in 1998. It is the middle setting in the greater
Trinity Universe timeline, chronologically situated about 90 years
after Adventure!, White Wolf's Pulp era game, and several decades
before the psionic escapades of Trinity/Aeon. The game deals with how
the players' meta-human characters (called "novas") fit into a mundane
world when they most definitely are not mundane, as well as how the
mundane populace react to the sudden emergence of novas. The original
Aberrant product line was discontinued in 2002.
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[PIC]
Advanced Dungeons & Dragons Hybrid
by TSR
Category: Role Playing Game & Larp
Play Type: Tournament
Game Master: Merrille Kiester
Day/Time:
Fri. TBA
Sat. TBA
Sun. TBA |
TBA |
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Burn In Hell
by Steve Jackson Games
Category: Card Game
Play Type: Open Gaming
Game Master: Courtney Cantrell
Day/Time:
TBA |
Cleopatra. Blackbeard. Attila the Hun. Richard Nixon. John Wilkes Booth.
Collect the
souls of the damned! In Burn in Hell, you try to assemble the tastiest
"Circles" of history's sinners. Trade souls with your rivals . . . or
just steal the ones you need. Collect groups of Mass Murderers,
Cannibals, or even Clerics . . . or build sets of the Seven Deadly
Sins. Burn in Hell will keep you on your toes . can you see the sets
that fit together for the most points? Can you steal a rival's key card
before he can make a Circle? |
[PIC]
Cyberpunk
2020
by R.
Talsorian Games
Category:
Role Playing Game
Play
Type: Open Gaming
Game Master: Adam
Edmiston
Day/Time:
Fri. 5:00pm - 12:00am
Sat. 5:00pm - 12:00am
Sun. 5:00pm - 12:00am |
THE CORPORATIONS control the world from their skyscraper
fortresses, enforcing their rule with armies of cyborg assassins. On
the Street, Boostergangs roam a shattered urban wilderness, killing and
looting. The rest of the world is a perpetual party, as fashion-model
beautiful techies rub biosculpt jobs with battle-armored roadwarriors
in the hottest clubs, sleaziest bars and meanest streets this side of
the Postholocaust. The Future never looked so bad.
BUT
YOU can
change it. You've got interface plugs in your wrists, weapons in your
arms, lasers in your eyes, bio-chip programs screaming in your brain.
You're wired-in, Cyberenhanced and solid state as you take it to the
fatal Edge where only the toughest and coolest can go. Because you're
CYBERPUNK.
CYBERPUNK:
The original roleplaying game of the dark future; a world of corporate
assassins, heavy-metal heroes and brain-burning cyberhackers, packed
with cutting-edge technology and intense urban action. In this game
you'll find everything you need to tackle the mean streets of the
2000's - in a game system that combines the best in realistic action
and playability.
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FRAG
by Steve Jackson Games
Category: Board Game
Play Type: Open Gaming
Game Master: Courtney Cantrell
Day/Time:
Fri. TBA |
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a
bigger gun! Grab some armor! There he is again! Frag him! Whoa, there's
another one. Run . . . you're hit! You're down. Respawn! Grab a weapon!
Start again!
Frag is a
computer game without a computer. It's a "first-person shooter" on a
tabletop. Move your fighter and frag your foes; draw cards for weapons,
armor, and gadgets; move through the blood spatters to restore your own
health! If you die, you respawn and come back shooting! |
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Gloom
by Atlas Games
Category: Card Game
Play Type: Open Gaming
Game Master: Nathan Parker
Day/Time:
TBA |
The world of Gloom is a sad and benighted place. The sky is gray, the
tea is cold, and a new tragedy lies around every corner. Debt, disease,
heartache, and packs of rabid flesh-eating mice -- just when it seems
like things can't get any worse, they do. But some say that one's
reward in the afterlife is based on the misery endured in life. If so,
there may yet be hope -- if not in this world, then in the peace that
lies beyond.
In the Gloom
card game, you assume control of the fate of an eccentric family of
misfits and misanthropes. The goal of the game is sad, but simple: you
want your characters to suffer the greatest tragedies possible before
passing on to the well-deserved respite of death. You'll play horrible
mishaps like Pursued by Poodles or Mocked by Midgets on your own
characters to lower their Self-Worth scores, while trying to cheer your
opponents' characters with marriages and other happy occasions that
pile on positive points. The player with the lowest total Family Value
wins. |
[PIC]
GURPS
by Steve
Jackson Games
Category: Role Playing Game
Play Type: Open Gaming
Game Master: Courtney Cantrell
Day/Time:
TBA
|
Welcome to the Generic Universal RolePlaying System!
With
GURPS,
you can be anyone you want - an elf hero fighting for the forces of
good, a shadowy femme fatale on a deep-cover mission, a futuristic
swashbuckler carving up foes with a force sword in his hand and a
beautiful woman by his side . . . or literally anything else! GURPS has
been the premiere universal roleplaying game for almost two decades.
The new Fourth Edition makes it even better! |
[PIC]
Hordes & Warmachine
by Privateer Press
Category: Miniatures
Play Type: Demo
Game Master: Jason Coyle
Day/Time:
Fri. TBA
Sat. TBA
Sun. TBA |
WARMACHINE is a tabletop wargame produced by Privateer Press. The game
is played with white metal miniatures manufactured by Privateer Press
representing military characters from the Iron Kingdoms D20 Role
Playing Game setting. Battles are fought between Warcasters from rival
kingdoms, the large steam-powered warjacks that the Warcasters control,
and troops consisting of humans and fantasy races.
HORDES.
Although a completely standalone game in its own right, HORDES was
designed as a companion to WARMACHINE, Privateer Press' flagship
miniatures game. The games are 100% compatible, and share much of the
same rules set, although the most important mechanic - fury for HORDES
and focus for WARMACHINE - remains unique to each. HORDES forces and
WARMACHINE forces often face off against each other both on the
tabletop and in the background fiction. The games share the same
setting, the Iron Kingdoms, with much of the Hordes storyline taking
place in the wild areas away from the 'civilized' areas where
WARMACHINE's major action takes place. |
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IronClaw
by Sanguine
Category:
Role Playing Game
Play
Type: Open Gaming
Game
Master: Jason Coyle
Day/Time:
Sat. TBA |
Ironclaw is a role-playing game set at the cusp of a change in a
fantasy world's history. Dozens of different sentient races, cultures,
and societies are converging upon the strategic island of Calabria. As
a player, you will start with humble beginnings, only to become
involved in machinations as each noble house vies for control. Which
side will you take? Will you throw your dice with the Bisclavret,
becoming a mercenary hoping for riches and glory? Can you stand against
the Avoirdupois warriors, in their staggering numbers and unyielding
formations? And what of the mysterious Doloreaux, with the rumors that
they may have unlocked the secrets of the wizard-kings of yore? Or can
you really hope to remain neutral as the fates of nations are decided? |
[PIC]
Kobolds Ate My Baby
by Dork Storm & Ninth Level
Category: Role Playing Game
Play Type: Open Gaming
Game Master: Nathen Parker
Day/Time:
Fri. 11:30am - 3:30pm
Sat. 11:30am - 3:30pm
Sun. 11:30am - 3:30pm |
It's not your fault that Kobolds are gourmets. It's not you fault that
King Torg (All Hail King Torg!) is hungry. It's not your fault that the
tastiest thing a KObold has ever eaten is sweet baby! And it's
defineatly, not your fault that Kobolds are the most incompetent,
reckless, and accident prone race to ever crawl out of a cave. But it
is your problem...
King Torg
(All Hail King Torg!) needs you - yes, you - to go out to the nearby
human town and bring back the freshest, tastiest, plumpest human babies
you can find - or, the King will be eating you (and Kobold's pretty
darn tasty.)
Kobolds Ate My Baby!
Kobolds Ate
My Baby! Super Deluxx Edition is the all new Beer and Pretzels
Role-Playing Game! You and your friends take on the roles of Kobolds
(short, furry cannon fodder with a penchant for gluttony and mayhem).
Your mission is to raid towns and villages in search of the most
delectable of Kobold treats - Babies! Along the way, you will learn
forbidden magicks, face fearsome chickens, worship the Big Red God, die
Random Horrible Deaths, and cook your friends for dinner! |
[PIC]
Magic
the Gathering
by Wizards
of the Coast
Category:
Collectable Card Game
Play
Type: Tournament
Game
Master: Mary
Murphy
Day/Time:
TBA |
Magic the Gathering is a collectible card game created by mathematics
professor Richard Garfield and introduced in 1993 by Wizards of the
Coast. Magic is the first example of the modern collectible card game
genre and still thrives today, with an estimated six million players in
over seventy countries. Magic can be played by two or more players each
using a deck of printed cards.
Each
game
represents a battle between powerful wizards who use the magical
spells, items, and fantastic creatures depicted on individual Magic
cards to defeat their opponents. Although the original concept of the
game drew heavily from the motifs of traditional fantasy role-playing
games such as Dungeons & Dragons, the gameplay of Magic bears
little resemblance to pencil-and-paper adventure games, while having
substantially more cards and more complex rules than many other card
games.
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[PIC]
Munchkin
by Steve Jackson Games
Category: Card Game
Play Type: Open Gaming
Game Master: Courtney Cantrell
Day/Time:
TBA |
TBA |
[PIC]
Nuclear War
by Flying Buffalo Inc
Category: Card Game
Play Type: Open Gaming
Game Master: Jeff Kasper
Day/Time:
TBA |
NUCLEAR WAR CARD GAME: A comical cataclysmic card game for 2-6 players
of all ages. A humorous confrontation between touchy world powers as
each player attempts to sway his opponents' populations with diplomacy,
propaganda, and finally nuclear weaponry. Little old ladies defect in
electric cars and the dread SUPERGERM spreads devastation! Takes about
10 minutes to learn and about 30 minutes to play. Invented by Doug
Malewicki in 1965, this game has remained popular for over 40 years.
Anyone who ever had to participate in a "civil defense drill" by hiding
under his or her desk in grade school, or ever had a bomb shelter in
the back yard should play this game. One of the few games where it is
possible to have no winners (often everybody loses!). You have to play
it to believe it. This game's a blast! It was chosen for Games
Magazine's "Games 100" for 1984. "The quintessential
`beer-and-pretzels' game: simple, fast, easy to learn, and loads of
fun. Minimal prep time: shuffle the decks and deal." - Tim Kask,
Adventure Gaming Magazine. |
[PIC]
SPANC
by Steve Jackson Games
Category: Card Game
Play Type: Open Gaming
Game Master: Courtney Cantrell
Day/Time:
TBA |
SPANC Them All!
Life is good
when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of
larceny and mayhem as you embark on one Caper after another. Defeat
every challenge the galaxy throws at you, from the Friendly Guard
Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the
occasional Poolboy), grab more Loot than anyone else, and watch your
tail . . . because the other catgirls want what you've got!
Lovingly
illustrated by Phil Foglio, SPANC is a fast-paced card game of space
pirates, amazons, ninja, and catgirls. All at once. |
[PIC]
Tower of Skulls - D&D 3.0 Mod
by Wizards of The Coast
Category: Role Playing Game
Play Type: TBA
Game Master: Sam Glasby
Day/Time:
Fri. 11:30am - 3:00pm
Sat. 11:30am - 3:00pm
Sun. 11:30am - 3:00pm |
TBA |
[PIC]
Vampire World of Darkness
by White Wolf
Category: Role Playing Game
Play Type: TBA
Game Master: Tomas Rhodes |
|
[PIC]
Warhammer
40k
by Games
Workshop
Category:
Miniatures Game
Play
Type: Open
Gaming
Game
Master: Ben
Provolt
Day/Time:
TBA |
Warhammer 40,000 is a science fantasy game produced by Games Workshop.
The game depicts combat between the armies of the fictional universe of
the 41st millennium using 28 mm scale (approximately 1:65) miniature
figurines that represent futuristic soldiers, creatures and vehicles of
war. There are currently eleven rival factions to choose from. The
ethos is summed up by the game's subtitle slogan:
"In
the grim darkness of the far future, there is only war."
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[PIC]
Warmachine/Hordes
by Privateer
Press
Category:
Miniatures Game
Play
Type: Tournament
Game
Master: Jason Coyle
Day/Time:
Sat. TBA
|
WARMACHINE is a tabletop wargame produced by Privateer Press. The game
is played with white metal miniatures manufactured by Privateer Press
representing military characters from the Iron Kingdoms D20 Role
Playing Game setting. Battles are fought between Warcasters from rival
kingdoms, the large steam-powered warjacks that the Warcasters control,
and troops consisting of humans and fantasy races.
HORDES.
Although a completely standalone game in its own right, HORDES was
designed as a companion to WARMACHINE, Privateer Press' flagship
miniatures game. The games are 100% compatible, and share much of the
same rules set, although the most important mechanic - fury for HORDES
and focus for WARMACHINE - remains unique to each. HORDES forces and
WARMACHINE forces often face off against each other both on the
tabletop and in the background fiction. The games share the same
setting, the Iron Kingdoms, with much of the Hordes storyline taking
place in the wild areas away from the 'civilized' areas where
WARMACHINE's major action takes place. |